Hi there. I noticed in one of your intro youtube videos on Unpopular Mechanics that you do a lot of work with building finite element models of human anatomy. I am doing something similar for a project! I have two .step files of a bladder and would like map the nodes from one bladder to the surface of the second bladder. I was reading a paper that did a similar thing using HyperMorph in HyperMesh. I would like to know a few things: 1. how to properly mesh my imported .step files, 2. if both parts need to be meshed, and 3. how to navigate HyperMorph to achieve this morphing of one shape into another shape. I am also not sure if I need to set up global/ local domains using those yellow seed things.
Hi @nicolepac
What you are trying to accomplish is commonly called Morphing. There are many ways to do this, one of the most common being a thin plate spline method. I have limited experience with Hypermorph. I’ve managed to morph a wrist bone from one size to another but have never really gotten comfortable with the process. I would try to setup a global domain for the source and target .step and try Hypermorph with that.Â
Let me know if you encounter issues along the way, I’ll be happy to help!
Hi! I tried what you suggested above but am still having issues. Would it be possible to have someone take a look at my .step file? I am not sure what else to try and perhaps someone more experienced could determine the issue.