Extracting HyperMorph Data + How Morphing works
Hi there! I would like to morph one 3D shape into another to assess deformation. I have done this by making a mesh out of one shape and morphing it onto the surface of another. I would now like to extract data on how far the nodes moved in the x,y, and z directions. Any tips on how to do this?
As another question, I have linear elastic material properties that I could assign to each shape. Would this alter the effect of morphing - or does the morphing algorithm ignore these properties?
Is there a good resource explaining how morphing works in HyperMesh?
Assuming that the node ids are the same before and after morphing, it should be relatively easy to calculate the distance before and after using some code. But I think it all depends on what you are looking at doing with that information and how you want to present it. Are you wanting to do something like a heat map?
Morphing ignores material properties so no worries there.
This is pretty old but it will probably help if you haven't found it by now: