Last seen: November 25, 2025 7:59 pm
Hi @sakib135408, You need to make sure the nodes are not on rigid parts and make sure you add them to for extraction using *Database_history_node. ...
Hi @tnine, Interesting question! I think you might be able to take advantage of *Boundary_SPC_symmetry_plane. You will provide the PID of the cube ...
Hi @kamrani, I'd suggest you read through this help page which should give you a little more baseline info for contacts. You don't activate any of ...
Hi @sakib135408, Sounds like you have two nodally connected parts that are both rigid. You can find which parts are referencing a node by going to ...
Hey @francesco-curzio, Sorry for the delayed response. That offset option will only offset the elements inward or outward from their position. What...
@sakib135408 you can do this by moving elements to different parts in LS-PrePost in the Element tool tab, then Move/Copy
@rybask1 I believe the only thing that you would need is an MPP solver of dyna that you could launch from the HPC.
@wjy950312 You can also try searching for “NaN” or “out-of-range” and see if that yields anything
That error is quite the pain. Try some of the solutions discussed here in the past:
Hi @moaown, The section force of the rigid ball is zero because rigid parts cannot deform, so there is not way for that section to register force. T...
@kamrani You can make an *Element_mass and reference one of the nodes that defines the discrete element.
Hi @mogud, Are they connected? Or are they separate in space and are defined as 2 parts, such as PID 1 and PID 2? And you just want to make them bot...
Hi @kamrani, As a test, try moving your model to a shorter path (folder in C: if local) and shorten your file name. See if that works.
Hi @kamrani, How many cpus are you running this on? Or a better question is are you running this on a local computer or a cluster/HPC? Also, you ...
@icebreakersours I've never tried to implement a contact where it "sticks" after impact but I believe that the way I described would be how to do it. ...
